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Browse Examples by Category

All 54 examples organized by topic. For a progressive learning path, see Learn SNES Development.


Text

Display text on screen using background tiles and fonts.

Example Description
Hello World Your first ROM: PPU setup, tiles, palette, tilemap
Text Module Test Text positioning, formatting with consoleDrawText

Graphics: Backgrounds

Background layers, scrolling, and video modes.

Example Description
Mode 0 — 4-Layer 2bpp Background Mode 0: four 2bpp background layers (Kirby parallax)
Mode 1 Example Mode 1 multi-layer backgrounds (4bpp + 2bpp)
Mode 1 BG3 High Priority -- HUD Layer Over Backgrounds BG3 priority bit for overlay effects
Mode 1 LZ77 LZ77-compressed background data
Continuous Scroll Streaming scroll with dynamic tile loading
Mixed Scroll Multiple BG layers at different scroll rates
Mode 3 — 256-Color Background Mode 3: 256-color (8bpp) single layer
Mode 5 — Hi-Res 512×256 Background Mode 5: hi-res 512×256 (16-color)
Mode 7 -- Rotation and Scaling Mode 7 rotation and scaling
Mode 7 Perspective -- Pseudo-3D Ground Effect Pseudo-3D perspective (F-Zero style)

Graphics: Sprites

Sprite display, animation, and OAM management.

Example Description
Simple Sprite -- Your First OAM Sprite Basic OAM setup, sprite display
Animated Sprite -- Direction States and Sprite Sheets Frame animation, sprite sheets, H-flip
Dynamic Sprite -- VRAM Streaming for Animated Sprites VRAM streaming, dynamic tile uploads
Object Size -- All 6 SNES Sprite Size Modes OBJSEL size configurations (8x8 to 64x64)
Metasprite Multi-tile composite sprites

Graphics: Effects

Visual effects using HDMA, color math, and hardware windows.

Example Description
Fading Example Brightness control, screen transitions
Mosaic -- PPU Pixel Block Effect Mosaic pixelation effect
HDMA Wave HDMA scanline wave distortion
HDMA Gradient HDMA color gradient per scanline
HDMA Helpers Demo High-level HDMA effect library (wave, ripple, iris)
Gradient Colors -- HDMA Color Gradients HDMA + CGRAM color gradients
Parallax Scrolling HDMA parallax scrolling
Color Addition Transparency Color math (add/subtract blending)
Window -- HDMA Triangle Masking Hardware window masking
Transparent Window -- Color Math + HDMA Color math + HDMA windowed transparency

Input

Controller input: joypads, mouse, and Super Scope.

Example Description
Two Players Example Joypad reading, two-player movement
SNES Mouse Mouse detection, cursor, sensitivity
Super Scope Light gun detection, PPU H/V counters

Audio

Music and sound effects via SNESMOD (Impulse Tracker format).

Example Description
SNESMOD Music Example SPC700 music playback, transport controls
SNESMOD Sound Effects Sound effects alongside music

Maps

Tile-based maps, streaming, and collision.

Example Description
Dynamic Map Dynamic tile map streaming
Slope Mario Slopes and tile-based collision

Memory

Memory mapping and persistence.

Example Description
HiROM Demo -- Understanding SNES Memory Mapping HiROM vs LoROM memory mapping
Save Game -- SRAM Persistence SRAM battery-backed saves

Basics

Fundamental game mechanics.

Example Description
Collision Detection Demo Bounding-box sprite collision detection

Games

Complete game projects combining multiple subsystems.

Example Description
Breakout Breakout clone: sprites, input, game logic, scoring
LikeMario Platformer with scrolling, animation, physics
Map and Objects Map engine with interactive objects
Tetris Tetris with Korobeiniki music, multi-line clear

Enhancement Chips

Cartridge coprocessors that extend the SNES beyond its base hardware.

SA-1 Coprocessor

The SA-1 is a second 65816 CPU running at 10.74 MHz (3x main CPU speed), sharing I-RAM with the main CPU for inter-processor communication.

Example Description
examples_enhancement_sa1_hello Boot diagnostic: SA-1 init, I-RAM handshake, register verification
examples_enhancement_sa1_starfield 128-dot Lissajous murmuration driven by SA-1 math

SuperFX (GSU)

The SuperFX is a custom RISC processor (GSU) with built-in pixel PLOT, hardware multiply, and direct framebuffer access for 3D and bitmap effects.

Example Description
examples_enhancement_superfx_hello Boot + SRAM + FMULT hardware tests
examples_enhancement_superfx_3d Rotating wireframe cube (Star Fox style 3D)