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snes Directory Reference

Files

 audio.h
 OpenSNES Audio System.
 
 background.h
 SNES Background Layer Management.
 
 collision.h
 SNES Collision Detection.
 
 colormath.h
 SNES Color Math (Blending/Transparency)
 
 console.h
 SNES Console Initialization and Core Functions.
 
 debug.h
 Debug utilities for SNES development.
 
 dma.h
 SNES DMA (Direct Memory Access)
 
 gameloop.h
 Opt-in game loop framework — write your update, the engine runs the VBlank synchronisation.
 
 hdma.h
 SNES HDMA (Horizontal-blanking DMA)
 
 input.h
 SNES Controller Input.
 
 interrupt.h
 SNES Interrupt Handling.
 
 lzss.h
 LZSS (LZ77) Decompression for SNES.
 
 map.h
 Scrolling tilemap engine for Mode 1 backgrounds.
 
 math.h
 SNES Fixed-Point Math.
 
 mode7.h
 SNES Mode 7 Support.
 
 mosaic.h
 SNES Mosaic Effects.
 
 object.h
 Game object engine with physics and collision (CONTRIB module)
 
 profile.h
 Performance profiling tools for SNES development.
 
 registers.h
 SNES Hardware Register Definitions.
 
 sa1.h
 SA-1 Enhancement Chip Interface.
 
 snesmod.h
 SNESMOD - Tracker-based Audio Engine.
 
 sprite.h
 SNES Sprite (Object) Management.
 
 sram.h
 SNES SRAM (Save RAM) Functions.
 
 superfx.h
 SuperFX (GSU) coprocessor library — registers, config, and API.
 
 system.h
 SNES System Variables (crt0.asm exports)
 
 text.h
 Text rendering functions for OpenSNES.
 
 types.h
 OpenSNES Standard Types.
 
 video.h
 SNES Video / PPU Functions.
 
 window.h
 SNES Window/Masking System.