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| | anim.h |
| | Declarative animation player — data-driven frame sequencing.
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| | apu.h |
| | Raw APU (SPC700) access — IPL upload and execution.
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| | asset.h |
| | Opt-in asset bundle convention — package tiles + palette (+ optional tilemap) into a typed value, load it with one function call.
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| | audio.h |
| | OpenSNES Audio System.
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| | background.h |
| | SNES Background Layer Management.
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| | collision.h |
| | SNES Collision Detection.
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| | colormath.h |
| | SNES Color Math (Blending/Transparency).
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| | console.h |
| | SNES Console Initialization and Core Functions.
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| | debug.h |
| | Debug utilities for SNES development.
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| | dma.h |
| | SNES DMA (Direct Memory Access).
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| | dsp1.h |
| | DSP-1 coprocessor (NEC µPD77C25) — fixed-point 3D math from C.
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| | fixed32.h |
| | SNES 16.16 Fixed-Point Math.
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| | gameloop.h |
| | Opt-in game loop framework — write your update, the engine runs the VBlank synchronisation.
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| | hdma.h |
| | SNES HDMA (Horizontal-blanking DMA).
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| | input.h |
| | SNES Controller Input.
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| | interrupt.h |
| | SNES Interrupt Handling.
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| | lzss.h |
| | LZSS (LZ77) Decompression for SNES.
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| | map.h |
| | Scrolling tilemap engine for Mode 1 backgrounds.
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| | math.h |
| | SNES Fixed-Point Math.
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| | mode7.h |
| | SNES Mode 7 Support.
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| | mosaic.h |
| | SNES Mosaic Effects.
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| | object.h |
| | Game object engine with physics and collision (CONTRIB module).
|
| | panel.h |
| | Opt-in 9-slice panels — bordered boxes on a background layer.
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| | profile.h |
| | Performance profiling tools for SNES development.
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| | registers.h |
| | SNES Hardware Register Definitions.
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| | sa1.h |
| | SA-1 Enhancement Chip Interface.
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| | scene.h |
| | Opt-in scene/state stack — push/pop game scenes without rolling your own state machine.
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| | snesmod.h |
| | SNESMOD - Tracker-based Audio Engine.
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| | sprite.h |
| | SNES Sprite (Object) Management.
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| | sram.h |
| | SNES SRAM (Save RAM) Functions.
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| | superfx.h |
| | SuperFX (GSU) coprocessor library — registers, config, and API.
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| | system.h |
| | SNES System Variables (crt0.asm exports).
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| | text.h |
| | Text rendering functions for OpenSNES.
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| | types.h |
| | OpenSNES Standard Types.
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| | video.h |
| | SNES Video / PPU Functions.
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| | window.h |
| | SNES Window/Masking System.
|