OpenSNES
Modern Open-Source SNES Development SDK
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Here is a list of all variables with links to the classes they belong to:
- _ -
_pad :
t_sprites
_reserved1 :
t_sprites
_reserved2 :
t_sprites
- a -
aas :
Dsp1Camera
action :
t_objs
active :
AudioVoiceState
,
Entity
active_effect :
EffectState
attr :
MetaspriteItem
,
OamWorldBatch
azs :
Dsp1Camera
- b -
base_tile :
Panel
basePalette :
MetaspriteStyle
baseTile :
MetaspriteStyle
bg1_scroll_x :
GameState
bg1_scroll_y :
GameState
bg2_scroll_x :
GameState
bg2_scroll_y :
GameState
boots :
SaveBlock
brightness_bot :
EffectState
bullets :
GameState
- c -
camX :
SaveState
camY :
SaveState
clip :
AnimPlayer
color_mode :
GfxAsset
count :
LineClearResult
,
OamWorldBatch
,
t_objs
- d -
dir :
t_objs
durations :
AnimClip
dx :
MetaspriteItem
dy :
MetaspriteItem
- e -
enemies :
GameState
- f -
fire_cd :
GameState
first_id :
OamWorldBatch
flags :
AnimPlayer
,
AudioSample
flipx :
Monster
font_tile :
TextConfig
frame :
AnimPlayer
,
GameState
frames :
AnimClip
- g -
gfx :
BgAsset
gfx_frame :
Monster
- h -
height :
MetaspriteStyle
,
Rect
,
t_objs
hitpoints :
t_objs
- i -
init :
Scene
iris_radius :
EffectState
- l -
len :
AnimClip
les :
Dsp1Camera
lfe :
Dsp1Camera
loopPoint :
AudioSample
- m -
magic :
SaveBlock
map :
Panel
map_size :
BgAsset
map_width :
TextConfig
mode :
AnimClip
- n -
next :
t_objs
nID :
t_objs
- o -
oamattribute :
t_sprites
oamframeid :
t_sprites
oamgfxaddr :
t_sprites
oamgfxbank :
t_sprites
oamrefresh :
t_sprites
oamx :
t_sprites
oamy :
t_sprites
objnotused :
t_objs
onscreen :
t_objs
order :
OamWorldBatch
- p -
palette :
GfxAsset
,
Panel
,
TextConfig
palette_end :
GfxAsset
pan :
AudioVoiceState
parentID :
t_objs
pieceSize :
MetaspriteStyle
pitch :
AudioVoiceState
player_x :
GameState
player_y :
GameState
posX :
SaveState
posY :
SaveState
prev :
t_objs
priority :
Panel
,
TextConfig
prng :
GameState
- r -
reserved :
AnimClip
,
AnimPlayer
,
AudioSample
,
MetaspriteItem
ripple_amp :
EffectState
rows :
LineClearResult
- s -
sampleId :
AudioVoiceState
scroll_y :
GameState
size :
AudioSample
,
MetaspriteStyle
,
OamWorldBatch
sizeMode :
OamDynamicConfig
slotLargeInit :
OamDynamicConfig
slotSmallInit :
OamDynamicConfig
spcAddress :
AudioSample
speed :
AnimClip
sprblk3216 :
t_objs
sprflip :
t_objs
sprframe :
t_objs
sprid3216 :
t_objs
sprnum :
t_objs
sprpal :
t_objs
sprrefresh :
t_objs
state :
Monster
status :
t_objs
stride :
Panel
- t -
tempo :
t_objs
ticks :
AnimPlayer
tile :
MetaspriteItem
,
OamWorldBatch
tileabove :
t_objs
tilebprop :
t_objs
tilemap :
BgAsset
tilemap_addr :
TextConfig
tilemap_end :
BgAsset
tiles :
GfxAsset
tiles_end :
GfxAsset
tilesprop :
t_objs
tilestand :
t_objs
type :
t_objs
- u -
update :
Scene
- v -
visible :
OamWorldBatch
volume :
AudioVoiceState
vram_addr :
Panel
vramLarge :
OamDynamicConfig
vramSmall :
OamDynamicConfig
- w -
width :
MetaspriteStyle
,
Rect
,
t_objs
- x -
x :
Dsp1Camera
,
Entity
,
Monster
,
OamWorldBatch
,
Player
,
Rect
xmax :
t_objs
xmin :
t_objs
xofs :
t_objs
xpos :
t_objs
xvel :
t_objs
- y -
y :
Dsp1Camera
,
Entity
,
Monster
,
OamWorldBatch
,
Player
,
Rect
yofs :
t_objs
ypos :
t_objs
yvel :
t_objs
- z -
z :
Dsp1Camera
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