A full background bundle: tileset + tilemap + map size. More...
#include <asset.h>
Public Attributes | |
| GfxAsset | gfx |
| Tileset (tiles + palette + color mode). | |
| u8 | map_size |
| Tilemap layout. Use one of SC_32x32, SC_64x32, SC_32x64, SC_64x64. | |
| u8 * | tilemap |
| Pointer to tilemap data (gfx4snes .map). | |
| u8 * | tilemap_end |
| One past the end of the tilemap data. | |
A full background bundle: tileset + tilemap + map size.
Wraps a GfxAsset with a tilemap blob and the BG layout constant (SC_32x32, SC_64x32, SC_32x64, SC_64x64).
| GfxAsset BgAsset::gfx |
Tileset (tiles + palette + color mode).
| u8* BgAsset::tilemap_end |
One past the end of the tilemap data.