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SaveState Struct Reference

Data structure representing one save slot's persistent state. More...

Public Attributes

u16 camX
 
u16 camY
 
s16 posX
 
s16 posY
 

Detailed Description

Data structure representing one save slot's persistent state.

This struct is serialized directly to/from SRAM as a raw byte block. The SNES has no filesystem – SRAM is a flat byte array, so structs are written at calculated byte offsets. Total size must match SAVE_SIZE.

Member Data Documentation

◆ camX

u16 SaveState::camX

Camera X scroll offset

◆ camY

u16 SaveState::camY

Camera Y scroll offset

◆ posX

s16 SaveState::posX

Player X position (signed for negative coordinates)

◆ posY

s16 SaveState::posY

Player Y position


The documentation for this struct was generated from the following file: