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MetaspriteItem Struct Reference

Metasprite item structure (PVSnesLib compatible) More...

#include <sprite.h>

Public Attributes

u8 attr
 
s16 dx
 
s16 dy
 
u8 reserved
 
u16 tile
 

Detailed Description

Metasprite item structure (PVSnesLib compatible)

Each item represents one hardware sprite within a metasprite. Uses 8-byte alignment for efficient access.

Member Data Documentation

◆ attr

u8 MetaspriteItem::attr

Attributes: flip flags, palette offset, priority

◆ dx

s16 MetaspriteItem::dx

X offset from metasprite origin

◆ dy

s16 MetaspriteItem::dy

Y offset from metasprite origin

◆ reserved

u8 MetaspriteItem::reserved

Padding for 8-byte alignment

◆ tile

u16 MetaspriteItem::tile

Tile number offset from base


The documentation for this struct was generated from the following file: