Metasprite item structure (PVSnesLib compatible) More...
#include <sprite.h>
Public Attributes | |
| u8 | attr |
| s16 | dx |
| s16 | dy |
| u8 | reserved |
| u16 | tile |
Metasprite item structure (PVSnesLib compatible)
Each item represents one hardware sprite within a metasprite. Uses 8-byte alignment for efficient access.
| u8 MetaspriteItem::attr |
Attributes: flip flags, palette offset, priority
| s16 MetaspriteItem::dx |
X offset from metasprite origin
| s16 MetaspriteItem::dy |
Y offset from metasprite origin
| u8 MetaspriteItem::reserved |
Padding for 8-byte alignment
| u16 MetaspriteItem::tile |
Tile number offset from base