Core game mechanics that go beyond pure graphics or audio. These examples demonstrate fundamental patterns – collision detection, movement, and interactive logic – that you will reuse in every game project.
| Example | Difficulty | Description |
|---|---|---|
| collision_demo | Intermediate | Bounding-box collision detection between multiple sprites |
| panel_hud | Intermediate | 9-slice HUD + dialog box on one BG layer (the panel module) |
| game_skeleton | Intermediate | The smallest complete game: title → play → game-over state machine |
After completing the graphics and input examples, study collision_demo to see how sprites, input, and math come together into interactive gameplay.
aim_target Collision Detection Demo fix32_orbit game_skeleton — the smallest complete game panel_hud — a HUD that survives a dialog box Random Numbers Scene Stack VBlank Timer