#include <snes.h>
#include "board.h"
Go to the source code of this file.
◆ renderBoard()
| void renderBoard |
( |
void |
| ) |
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◆ renderClearNextPiece()
| void renderClearNextPiece |
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void |
| ) |
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◆ renderEnableGradient()
| void renderEnableGradient |
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void |
| ) |
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◆ renderErasePiece()
| void renderErasePiece |
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u8 |
type, |
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u8 |
rot, |
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s8 |
row, |
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s8 |
col |
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) |
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◆ renderFlush()
| void renderFlush |
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void |
| ) |
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◆ renderInit()
◆ renderLineClearFlash()
◆ renderNextPiece()
| void renderNextPiece |
( |
u8 |
type | ) |
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◆ renderPiece()
| void renderPiece |
( |
u8 |
type, |
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u8 |
rot, |
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s8 |
row, |
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s8 |
col |
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) |
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◆ renderSetMsgColor()
| void renderSetMsgColor |
( |
u16 |
color | ) |
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◆ renderShake()
| void renderShake |
( |
s8 |
dx, |
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s8 |
dy |
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) |
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◆ bg2_dirty
◆ bg3_dirty