#include <snes.h>
#include "board.h"
Go to the source code of this file.
◆ renderBoard()
| void renderBoard |
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void | | ) |
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◆ renderClearNextPiece()
| void renderClearNextPiece |
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void | | ) |
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◆ renderEnableGradient()
| void renderEnableGradient |
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void | | ) |
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◆ renderErasePiece()
| void renderErasePiece |
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u8 | type, |
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u8 | rot, |
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s8 | row, |
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s8 | col ) |
◆ renderFlush()
| void renderFlush |
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void | | ) |
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◆ renderInit()
◆ renderLineClearFlash()
◆ renderNextPiece()
| void renderNextPiece |
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u8 | type | ) |
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◆ renderPiece()
| void renderPiece |
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u8 | type, |
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u8 | rot, |
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s8 | row, |
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s8 | col ) |
◆ renderSetMsgColor()
| void renderSetMsgColor |
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u16 | color | ) |
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◆ renderShake()
| void renderShake |
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s8 | dx, |
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s8 | dy ) |
◆ bg2_dirty
◆ bg3_dirty