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| u16 | calculateSpriteIndex64x64 (u8 elem) |
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| u16 | calculateSpritesLength64x64 (u16 number_of_sprites) |
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| void | drawSprite64x64 (u8 x, u8 y, u16 sprite) |
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| static void | drawSpriteRaw64x64 (u8 x, u8 y, u16 sprite) |
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| u16 | element2sprite64x64 (u8 elem) |
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| u16 | getSprite64x64 (u8 x, u8 y) |
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| static u16 | getSpriteRaw64x64 (u8 x, u8 y) |
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| void | initSpriteMap64x64 (u16 len) |
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| void | screenRefreshPos64x64 (u8 x, u8 y, u16 address) |
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| void | smapClear (u16 byte_count) |
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| void | smapDma (u16 byte_offset, u16 vram_addr, u16 byte_count) |
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| u16 | smapRead (u16 byte_offset) |
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| void | smapWrite (u16 byte_offset, u16 value) |
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| void | sramDma (u16 byte_offset, u16 vram_addr, u16 byte_count) |
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| void | updateSprite64x64 (u16 vram_addr, u16 elem) |
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