OpenSNES
Modern Open-Source SNES Development SDK
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map64x64.c File Reference
#include <snes.h>
#include "map64x64.h"

Functions

void drawSprite64x64 (u8 x, u8 y, u16 sprite)
static void drawSpriteRaw64x64 (u8 x, u8 y, u16 sprite)
u16 element2sprite64x64 (u8 elem)
void initSpriteMap64x64 (u16 len)
void screenRefreshPos64x64 (u8 x, u8 y, u16 address)
void smapClear (u16 byte_count)
void smapDma (u16 byte_offset, u16 vram_addr, u16 byte_count)
void smapWrite (u16 byte_offset, u16 value)

Variables

static u16 map64_len

Function Documentation

◆ drawSprite64x64()

void drawSprite64x64 ( u8 x,
u8 y,
u16 sprite )

◆ drawSpriteRaw64x64()

void drawSpriteRaw64x64 ( u8 x,
u8 y,
u16 sprite )
static

◆ element2sprite64x64()

u16 element2sprite64x64 ( u8 elem)

◆ initSpriteMap64x64()

void initSpriteMap64x64 ( u16 len)

◆ screenRefreshPos64x64()

void screenRefreshPos64x64 ( u8 x,
u8 y,
u16 address )

◆ smapClear()

void smapClear ( u16 byte_count)
extern

◆ smapDma()

void smapDma ( u16 byte_offset,
u16 vram_addr,
u16 byte_count )
extern

◆ smapWrite()

void smapWrite ( u16 byte_offset,
u16 value )
extern

Variable Documentation

◆ map64_len

u16 map64_len
static