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map64x64.h
Go to the documentation of this file.
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#ifndef MAP64X64_H
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#define MAP64X64_H
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#include <
snes/types.h
>
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/* Max scroll area (visible: 16x14 sprites = 256x224 pixels) */
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#define MAX_SCROLL_WIDTH_64x64 (64*16 - 16*16)
/* 768 */
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#define MAX_SCROLL_HEIGHT_64x64 (64*16 - 14*16)
/* 800 */
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void
initSpriteMap64x64
(
u16
len);
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void
drawSprite64x64
(
u8
x,
u8
y,
u16
sprite);
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u16
getSprite64x64
(
u8
x,
u8
y);
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u16
element2sprite64x64
(
u8
elem);
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u16
calculateSpriteIndex64x64
(
u8
elem);
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u16
calculateSpritesLength64x64
(
u16
number_of_sprites
);
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void
screenRefreshPos64x64
(
u8
x,
u8
y,
u16
address);
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void
updateSprite64x64
(
u16
vram_addr,
u16
elem);
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#endif
u16
unsigned short u16
16-bit unsigned integer (0 to 65535)
Definition
types.h:52
u8
unsigned char u8
8-bit unsigned integer (0 to 255)
Definition
types.h:46
calculateSpritesLength64x64
u16 calculateSpritesLength64x64(u16 number_of_sprites)
Definition
map64x64.c:88
calculateSpriteIndex64x64
u16 calculateSpriteIndex64x64(u8 elem)
Definition
map64x64.c:79
updateSprite64x64
void updateSprite64x64(u16 vram_addr, u16 elem)
Definition
map64x64.c:107
getSprite64x64
u16 getSprite64x64(u8 x, u8 y)
Definition
map64x64.c:61
screenRefreshPos64x64
void screenRefreshPos64x64(u8 x, u8 y, u16 address)
Definition
map64x64.c:93
initSpriteMap64x64
void initSpriteMap64x64(u16 len)
Definition
map64x64.c:24
drawSprite64x64
void drawSprite64x64(u8 x, u8 y, u16 sprite)
Definition
map64x64.c:50
element2sprite64x64
u16 element2sprite64x64(u8 elem)
Definition
map64x64.c:73
number_of_sprites
u16 number_of_sprites
Maximum number of unique sprite-tile entries in the map.
Definition
main.c:111
types.h
OpenSNES Standard Types.
examples
maps
dynamic_map
map64x64.h
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