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| u16 | calculateSpriteIndex32x32 (u8 elem) |
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| u16 | calculateSpritesLength32x32 (u16 number_of_sprites) |
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| void | drawSprite32x32 (u8 x, u8 y, u16 sprite) |
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| static void | drawSpriteRaw32x32 (u8 x, u8 y, u16 sprite) |
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| u16 | element2sprite32x32 (u8 elem) |
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| u16 | getSprite32x32 (u8 x, u8 y) |
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| static u16 | getSpriteRaw32x32 (u8 x, u8 y) |
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| void | initSpriteMap32x32 (u16 len) |
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| void | screenRefreshPos32x32 (u8 x, u8 y, u16 address) |
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| void | smapClear (u16 byte_count) |
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| void | smapDma (u16 byte_offset, u16 vram_addr, u16 byte_count) |
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| u16 | smapRead (u16 byte_offset) |
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| void | smapWrite (u16 byte_offset, u16 value) |
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| void | sramDma (u16 byte_offset, u16 vram_addr, u16 byte_count) |
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| void | updateSprite32x32 (u16 vram_addr, u16 elem) |
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