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map32x32.h
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1#ifndef MAP32X32_H
2#define MAP32X32_H
3
4#include <snes/types.h>
5
6/* Max scroll area (visible: 16x14 sprites = 256x224 pixels) */
7#define MAX_SCROLL_WIDTH_32x32 (32*16 - 16*16) /* 256 */
8#define MAX_SCROLL_HEIGHT_32x32 (32*16 - 14*16) /* 288 */
9
10void initSpriteMap32x32(u16 len);
11void drawSprite32x32(u8 x, u8 y, u16 sprite);
16void screenRefreshPos32x32(u8 x, u8 y, u16 address);
17void updateSprite32x32(u16 vram_addr, u16 elem);
18
19#endif
unsigned short u16
16-bit unsigned integer (0 to 65535)
Definition types.h:52
unsigned char u8
8-bit unsigned integer (0 to 255)
Definition types.h:46
void screenRefreshPos32x32(u8 x, u8 y, u16 address)
Definition map32x32.c:88
void updateSprite32x32(u16 vram_addr, u16 elem)
Definition map32x32.c:103
u16 getSprite32x32(u8 x, u8 y)
Definition map32x32.c:64
u16 calculateSpritesLength32x32(u16 number_of_sprites)
Definition map32x32.c:84
u16 calculateSpriteIndex32x32(u8 elem)
Definition map32x32.c:80
void drawSprite32x32(u8 x, u8 y, u16 sprite)
Definition map32x32.c:53
void initSpriteMap32x32(u16 len)
Definition map32x32.c:24
u16 element2sprite32x32(u8 elem)
Definition map32x32.c:76
u16 number_of_sprites
Maximum number of unique sprite-tile entries in the map.
Definition main.c:111
OpenSNES Standard Types.