Learn SNES memory mapping features: HiROM mode for larger ROM bank windows, and battery-backed SRAM for persistent save data.
| Example | Difficulty | Description |
|---|---|---|
| hirom_demo | Intermediate | HiROM mode with 64KB banks (vs LoROM's 32KB) |
| save_game | Intermediate | Battery-backed SRAM for saving and loading game state |
| Feature | LoROM | HiROM |
|---|---|---|
| Bank size | 32KB ($8000-$FFFF) | 64KB ($0000-$FFFF) |
| Max ROM | 4MB | 4MB |
| Use case | Most games | Large contiguous data access |
Enable HiROM: set USE_HIROM=1 in your Makefile.
| Feature | LoROM | HiROM |
|---|---|---|
| Address | $70:0000-$7D:FFFF | $30:6000-$3F:7FFF |
| Common sizes | 2KB, 8KB, 32KB | 2KB, 8KB, 32KB |
Enable SRAM: set USE_SRAM=1 in your Makefile. Write to the SRAM address range to store data; it persists when the console is powered off (battery permitting).
Start with hirom_demo to understand memory mapping, then save_game for persistent storage.
HiROM Demo -- Understanding SNES Memory Mapping Save Game -- SRAM Persistence