OpenSNES
Modern Open-Source SNES Development SDK
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vram_map.h File Reference

Go to the source code of this file.

Macros

#define VRAM_BG0_MAP   0x0000 /* bg_map, 1024 words */
#define VRAM_BG0_TILES   0x2000 /* bg_char, 4096 words */
#define VRAM_BG1_MAP   0x0400 /* bg_map, 1024 words */
#define VRAM_BG1_TILES   0x3000 /* bg_char, 4096 words */
#define VRAM_BG2_MAP   0x0800 /* bg_map, 1024 words */
#define VRAM_BG2_TILES   0x4000 /* bg_char, 4096 words */
#define VRAM_BG3_MAP   0x0C00 /* bg_map, 1024 words */
#define VRAM_BG3_TILES   0x5000 /* bg_char, 4096 words */

Macro Definition Documentation

◆ VRAM_BG0_MAP

#define VRAM_BG0_MAP   0x0000 /* bg_map, 1024 words */

◆ VRAM_BG0_TILES

#define VRAM_BG0_TILES   0x2000 /* bg_char, 4096 words */

◆ VRAM_BG1_MAP

#define VRAM_BG1_MAP   0x0400 /* bg_map, 1024 words */

◆ VRAM_BG1_TILES

#define VRAM_BG1_TILES   0x3000 /* bg_char, 4096 words */

◆ VRAM_BG2_MAP

#define VRAM_BG2_MAP   0x0800 /* bg_map, 1024 words */

◆ VRAM_BG2_TILES

#define VRAM_BG2_TILES   0x4000 /* bg_char, 4096 words */

◆ VRAM_BG3_MAP

#define VRAM_BG3_MAP   0x0C00 /* bg_map, 1024 words */

◆ VRAM_BG3_TILES

#define VRAM_BG3_TILES   0x5000 /* bg_char, 4096 words */