OpenSNES
Modern Open-Source SNES Development SDK
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vram_map.h
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1/* GENERATED by devtools/vram_layout/vram_layout.py --emit — DO NOT EDIT.
2 * Source: vram.spec. Regenerate after editing the spec.
3 * Validated at build by `make lint-vram` (alignment + no overlap + fit). */
4#ifndef VRAM_MAP_H
5#define VRAM_MAP_H
6
7#define VRAM_BG0_MAP 0x0000 /* bg_map, 1024 words */
8#define VRAM_BG1_MAP 0x0400 /* bg_map, 1024 words */
9#define VRAM_BG2_MAP 0x0800 /* bg_map, 1024 words */
10#define VRAM_BG3_MAP 0x0C00 /* bg_map, 1024 words */
11#define VRAM_BG0_TILES 0x2000 /* bg_char, 4096 words */
12#define VRAM_BG1_TILES 0x3000 /* bg_char, 4096 words */
13#define VRAM_BG2_TILES 0x4000 /* bg_char, 4096 words */
14#define VRAM_BG3_TILES 0x5000 /* bg_char, 4096 words */
15
16#endif /* VRAM_MAP_H */