Sound effect playback with pitch control via SNESMOD. More...
Macros | |
| #define | NUM_EFFECTS 5 |
| Number of sound effects in the soundbank. | |
Functions | |
| int | main (void) |
| Entry point — load effects, display controls, play on button press. | |
Sound effect playback with pitch control via SNESMOD.
Demonstrates standalone sound effect playback through the SPC700 using SNESMOD, without any background music. Five instrument samples are loaded from a soundbank at startup. Each button triggers a different effect, and the D-pad left/right cycles between three pitch settings.
Ported from PVSnesLib "effects" example by alekmaul.
| #define NUM_EFFECTS 5 |
Number of sound effects in the soundbank.
| int main | ( | void | ) |
Entry point — load effects, display controls, play on button press.