Full game implementations that combine multiple SNES subsystems: sprites, backgrounds, input, scrolling, collision detection, and game state management. Study these after working through the individual topic examples.
| Example | Difficulty | Description |
|---|---|---|
| breakout | Intermediate | Classic Breakout clone with paddle, ball, and destructible blocks |
| likemario | Advanced | Side-scrolling platformer with scrolling camera and animation |
| mapandobjects | Advanced | Tile map world with interactive objects |
Start with breakout for a self-contained game loop, then study likemario for scrolling platformer techniques.
Breakout LikeMario Map and Objects mode7_flying — a Pilotwings-style demo mode7_racing — an F-Zero-style mini game rpg — an RPG template driven by a Tiled map shmup_1942 Tetris