Go to the source code of this file.
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| #define | BOARD_ROWS 24 /* full board: rows 0-23 (0-3 hidden spawn, 4-23 visible) */ |
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| #define | BOARD_W 10 |
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| #define | VISIBLE_TOP 4 /* first visible row (standard 20 visible rows) */ |
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◆ BOARD_ROWS
| #define BOARD_ROWS 24 /* full board: rows 0-23 (0-3 hidden spawn, 4-23 visible) */ |
◆ BOARD_W
◆ VISIBLE_TOP
| #define VISIBLE_TOP 4 /* first visible row (standard 20 visible rows) */ |
◆ boardCheckCollision()
| u8 boardCheckCollision |
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u8 |
type, |
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u8 |
rot, |
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s8 |
row, |
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s8 |
col |
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◆ boardClear()
◆ boardFindFullLines()
◆ boardGetCell()
| u8 boardGetCell |
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u8 |
row, |
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u8 |
col |
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◆ boardLockPiece()
| void boardLockPiece |
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u8 |
type, |
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u8 |
rot, |
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s8 |
row, |
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s8 |
col |
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◆ boardRemoveLines()