Drum loop from the DSP noise generator — no samples at all.
Port of krom (Peter Lemon)'s PlayNoise demo (PeterLemon/SNES, SPC700/PlayNoise). The S-DSP has a built-in white-noise source: set a voice's NON flag and the voice plays noise instead of a sample. Each drum of the loop (kick, closed hi-hat, open hi-hat, snare) is nothing but a noise clock (FLG bits 0-4), an ADSR envelope, and a key-on — the whole kit ships zero bytes of sample data.
ROM mode: LoROM (project default).
- SNES Concepts
- The S-DSP noise generator (NON + the FLG noise clock)
- ADSR envelopes as percussion design (attack/release = drum type)
- FIR echo (ESA/EDL/EFB/FIR0) for the drum room
- The apu module upload path (apuWaitBoot/apuUpload/apuExecute)
- What to Observe
- A four-hit drum bar loops: kick, closed hat, open hat, snare. Validation oracle: luna –audio-out (see README).
- Modules Used
- console, apu
- See also
- https://github.com/PeterLemon/SNES — original demo
-
player.spc700.asm — the whole kit