OpenSNES
Modern Open-Source SNES Development SDK
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Framework

Opt-in runtime framework: game loop, scene stack, asset bundles (gameloop.h, scene.h, asset.h). Nothing here is mandatory — every piece is a module you link on purpose (PHILOSOPHY.md). More...

Files

file  asset.h
 Opt-in asset bundle convention — package tiles + palette (+ optional tilemap) into a typed value, load it with one function call.
file  gameloop.h
 Opt-in game loop framework — write your update, the engine runs the VBlank synchronisation.
file  scene.h
 Opt-in scene/state stack — push/pop game scenes without rolling your own state machine.

Detailed Description

Opt-in runtime framework: game loop, scene stack, asset bundles (gameloop.h, scene.h, asset.h). Nothing here is mandatory — every piece is a module you link on purpose (PHILOSOPHY.md).