Opt-in runtime framework: game loop, scene stack, asset bundles (gameloop.h, scene.h, asset.h). Nothing here is mandatory — every piece is a module you link on purpose (PHILOSOPHY.md). More...
Files | |
| file | asset.h |
| Opt-in asset bundle convention — package tiles + palette (+ optional tilemap) into a typed value, load it with one function call. | |
| file | gameloop.h |
| Opt-in game loop framework — write your update, the engine runs the VBlank synchronisation. | |
| file | scene.h |
| Opt-in scene/state stack — push/pop game scenes without rolling your own state machine. | |
Opt-in runtime framework: game loop, scene stack, asset bundles (gameloop.h, scene.h, asset.h). Nothing here is mandatory — every piece is a module you link on purpose (PHILOSOPHY.md).